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my work and stuff

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Rocks

Posted on November 20, 2014 by nathanahearn
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Here are some low poly rocks I did recently. Roughed some shapes in zbrush, retopped in topogun, uv’ed in maya and polypainted back in zbrush. I need to add some rune markings to them before finishing.

rocks rocks_wireframe stonetexture_nopaint_3 stonetexture_nopaint_2a stonetexture_nopaint_1b stonetexture_nopaint_2b stonetexture_nopaint_1a

Posted in Uncategorized | Tagged 3D, 3D modeling, digital, low poly, maya, modeling, nathan hearn, rocks, texturing | Leave a reply

Getting back to it.

Posted on September 26, 2014 by nathanahearn
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Been in serious need of more sculpting.ss_090614_01ss_090614_02

Posted in Uncategorized | Tagged 3D, 3D modeling, bust, character, man, modeling, nathan hearn, sculpting, speedsculpt, WIP, zbrush | Leave a reply

Horned feline

Posted on July 30, 2014 by nathanahearn
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Here’s a quick hour sculpt.

ss_082914_2ss_082914_1

Posted in Uncategorized | Tagged 3D, 3D modeling, character, creature, digital art, doodle, modeling, nathan hearn, sculpting, speedsculpt, zbrush | Leave a reply

Some kind of bird man

Posted on July 27, 2014 by nathanahearn
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Need to be making more of these. Hour sculpt to get back into it.ss_082614_1 ss_082614_2

Posted in Uncategorized | Tagged 3D, 3D modeling, art, bird, birdman, bust, character, character design, creature, digital, doodle, modeling, nathan hearn, owl, sculpting, speedsculpt, WIP, zbrush | Leave a reply

more bust

Posted on July 2, 2014 by nathanahearn
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ss_070114_02 ss_070114

Posted in Uncategorized | Tagged 3D, 3D modeling, art, bust, character, character design, digital, digital art, doodle, modeling, nathan hearn, sculpting, speedsculpt, zbrush | Leave a reply

Too Long.

Posted on May 28, 2014 by nathanahearn
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It’s been too long.

ss_032514_1 ss_032514_2

Posted in Uncategorized | Tagged 3D, 3D modeling, art, bust, character, character design, creature, digital, doodle, modeling, nathan, nathan hearn, sculpting, speedsculpt, zbrush | Leave a reply

saturday morning

Posted on April 26, 2014 by nathanahearn
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Hm, can’t say I knew where I was going on this one, but I did enjoy the ride. A quick hour sculpt just to loosen up for the day. Happy Saturday to all!ss_042614

Posted in Uncategorized | Tagged 3D, bust, character design, creature, digital, doodle, modeling, nathan hearn, sculpting, speedsculpt, zbrush | Leave a reply

start of the weekend

Posted on April 26, 2014 by nathanahearn
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Another bust sculpt to start off the weekend!ss_042514_01 ss_042514_02

Posted in Uncategorized | Tagged 3D, 3D modeling, bust, character, character design, digital, doodle, modeling, nathan hearn, sculpting, speedsculpt, WIP, zbrush | Leave a reply

Some kind of goatman

Posted on April 24, 2014 by nathanahearn
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Here’s a piece I’ve been working on. Based off of an old speedsculpt. Just about ready for some high details. Cheers!

goatman_03 goatman_02 goatman_01

Posted in Uncategorized | Tagged 3D, 3D modeling, character, character design, creature, digital, goatman, modeling, nathan hearn, sculpting, WIP, zbrush | Leave a reply

Bring it back

Posted on April 24, 2014 by nathanahearn
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It’s been wayy too long since I’ve posted. Let us fix that. Used a reference much more closely then I have in the past. Pleased with the outcome. More I say!ss_042314_01 ss_042314_02

Posted in Uncategorized | Tagged 3D, 3D modeling, bust, character, character design, digital, modeling, nathan hearn, sculpting, speedsculpt, WIP, zbrush | Leave a reply

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